Metropolis is a very strange and wonderful film.. I have seen it many times, and everytime i seem to find something new or different that attracts me to the film even more so.. It is amazing how Fritz Lang and his team managed to make a film like this, such ahead of its time. That is why many artists from then on have used it as a base for ay science fiction films.. Films such as Blade runner, Star wars and Superman have all been based around or had influence from Metropolis.

It is a film that will never be forgotten or underestimated, unlike many science fiction films that have tried to imitate it.

1 comment:

  1. Okay - some important tips re. the essay. What I DON'T want is 1,500 words of general observations about the 'look' of a game or film; what I'm looking for is some genuine research into the creative team/rationale behind the creation of a particular world (for instance, for Superman Returns, there was a conscious effort on behalf of the production designers to create an amalgamation of time periods, so that the film had a retro/contemporary quality that referenced the forties as well as the present day); another way to discuss the 'look' of a film/game in a contextualised way is to gather together lots of film/reviews and cross-reference the similarities between observations, as reviewers identify 'trends' and 'meanings' in the production design. I want you to actually 'deconstruct' the look of something in intellectual terms, and not just bang on about the obvious stuff - this should be your mantra - AVOID GENERIC OBSERVATIONS! Find an angle, support it with external evidence and PROVE your analysis... Obviously then, I'd choose something about which you can dig up the relevant information...